Pirate caribbean hunt forum attack town9/23/2023 In Empire, they had the Barbary and Caribbean pirate factions roaming the waters and attacking fleets. I don't think there's any in between solution to the two extreme pirate situations above. It was the exact opposite of Empire and a huge disruption to the point where I could not focus enough on trade and other aspects. If you fail to destroy all pirate fleets despite capturing their hideout, they will simply form a new hideout somewhere else and these remain hidden until you find them. In contrast, games like Port Royale made pirates a major factor in aggressively raiding ships with lots and lots of pirate ships and hideouts. So they were nothing more than a side distraction. If you capture their last city, they will be gone for good or if you are too powerful for them, they will ask for peace! While I liked this, the problem was the pirates are at war with everyone from the start, meaning they get wiped out or hunted down to the point of insignificance pretty easily in the game. So shouldn't pirates, rather than being a random event you just can't do much about, be fleets as they were in Rome 1, but possibly also with small settlements as bases with garrisons in them, with pirate fleets taking trade income on sea trade routes the same way factions' fleets can? Then it'd be possible to attack them and maybe even wipe them out (at least until more spawn)In Empire, they had the Barbary and Caribbean pirate factions roaming the waters and attacking fleets. ![]() ![]() However historically it was possible to attack the pirate fleets and their bases as in e.g Caesar's revenge on the pirates who held him for ransom and Pompey's campaign against pirates. ![]() I don't have a problem with the piracy random events in Rome II - there was piracy all across the Mediterranean at the time.
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